Last week in class was our first week of peer
presentations. These presentations will last for the next few weeks and I will
be commenting on presentations that I enjoy or presenting ideas that I think
could work well in my classroom in the future.
There were a variety of presentations that focused on the intermediate grades 7 and 8. We played the game of life, the game of battleship, and explored real life problems of the movie Holes. It was interesting to see the same grades approached with such a wide variety of teaching styles. All teachers met the curriculum document expectations and taught us something new, while ensuring we were engaged and enjoying the learning experience.
http://engaging-math.blogspot.ca/2015/12/ solving-equations-balance-method-card.html |
The presentation that I am going to explore more
deeply focused on the balancing method of solving equations. The teacher
gave us a brief but successful lesson on balancing equations and following the
proper steps in order to find the value of ‘x’. She then distributed a variety
of materials that allowed us to participate in a game of ‘battleship’. The
rules stated that if you guessed your opponents ship location you would then
have to solve a problem on the worksheet before a ‘hit’ was declared. This is
where the drill practice aspect came in. The worksheet was a simple problem set
that could have been handed out and completed during the time at the end of the
period, or for homework. Instead this game of battleship brought fun to
practice. We quickly became competitive in the game and did not even think
twice about having to complete the practice problems, as long as we got a ‘hit’
after completing it successfully. If we were not successful we were required to
complete another problem until we got it right. This also ensures that the
students who need the most practice will be given the chance to get it right.
The students that often answer questions incorrectly will be given the most
opportunity to practice, without feeling like the center of attention as they
are only answering in front of their partner.
Addhttp://survivor-org.wikia.com/wiki/File:Battleship_board.jpg caption |
I strive to use games like this in my classroom
as it brings out a theory called Flow
theory that stresses the importance of providing the right amount of
challenge for your students and allowing them to lose track of time. As
mentioned above, students who need more of a challenge will work their way to
the bottom of the sheet more quickly, while students who are not successful in
answering their first question will be provided with another similar question
to practice with. This allows students level of difficulty to be met and
individualizes the game. Similarly, I lost track of time while playing. I was
focused on winning and forgot about the mathematics that I was engaged in.
Overall,
games will allow students to become engaged in education, and as long as the
game fosters interest, communication, and enjoyment it will be successful in
the classroom.
Mr. Moore
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